The Divide | Unreal Engine 5 Cinematic

Back in late 2025, we needed to create a short teaser for one of Parallel's projects. The idea was to hint at information withoud diving too deep in the game's lore and world. The goal was clear: showcase the danger, add a poison cloud that appears randomly — classical extraction shooter mechanic — and the fact that as an extraction shooter, the players would escape to the ship in the sky: The Sanctuary.